![]() Just when you think you have a handle on Houdini with SOPs, enter DOPs. 10.5 wire solver and dynamic constraint networks (sticky wires)įeel free to skip down to the examples if you're pressed for time, this intro and notes are a little rambly.10.4 wire solver and constraint networks.10.3 Constraint networks, quick visual reminder.10.1 RBD packed prims and constraint networks.9.13 RBD reapply packed anim to RBD packed shapes.9.11 RBD deintersect via scaling up geo.9.7 RBD inherit and after initial frame. ![]() 9.5 Emit packed prims and randomly activate.9.3 RBD extract correct transform attributes.9.2 RBD lo-res packed geo, apply sim to hi-res packed geo.8.11 Pyro stick to surface with project non divergent sop.8.10 More advecting smoke with particles (aka pyro blendshapes).8.9 Advect smoke with particles via vdb.8.3.5 Export colour from pyro sim, display.8.3.4 Affect volume colour with pyro sim.8.3.3 Import volume colour into a pyro sim.8.3.2 Display volume colour in viewport.8.1.1 Whats needed for a pyro sim with collisions.7.9 Grains and volume sdf collision shapes.7.6 Grain attached to things, then explode.6.1 Worms with Wire solver and multi solver.5.14 Pop orient particles by volume with gas stretch.3.4 Wiring nodes together is unintuitive.3.3 Dop property panes aren't intuitive.3.2 The help is great/the help is terrible, finding mystery attributes.3.1 Why do Dop networks look different to Sops?.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |